About This Game Lunnye Devitsy is the story of an alien who falls from the moon onto a huge mountainside on the planet below. Explore strange locations, aid mysterious characters and find your way home.Key Features Find all the ways back home - some logical, some abstract Explore a strange mountainside Unlock abilities, build cannons and spaceships No death Relaxing exploration gameplay Fully universal - no in-game text Xbox 360 and standard controller support Includes full MP3 and FLAC soundtrack 6d5b4406ea Title: Lunnye DevitsyGenre: Casual, IndieDeveloper:Boss BaddiePublisher:Boss BaddieRelease Date: 1 Jul, 2009 Lunnye Devitsy lunnye devitsy steam background. lunnye devitsy background. lunnye devitsy Oh, boy. Let me tell you about this God-forsaken game, Lunnye Devitsy.You play as a cute little alien that falls from the moon and you need to find your way back. There are several ways to get back, 7 in fact. That's the premise of the game. There are no enemies, nothing can kill you... it's pure puzzle platforming. The design is ALL atmosphere and what an atmosphere it is! Further, there is zero guidance, no on-screen instruction, not even a main menu of any kind. This minimalistic approach isn't for everyone, but I appreciate its purity. The game comes includes with a map file. Use it! The game is virtually impossible without it! I advise against using online guides of walkthroughs, that way you can get a decent amount of time into the game... probably over 20 hours. Your time is spent finding all of the different ways back to the moon by looking for visual clues, as there are no words. It will test your attention to detail, patience and platforming abilities. About 98% of the game is the perfect little puzzle platformer, but there is one glaring design flaw that nearly drove me to the brink in my playthrough. Eventually, towards the end of the game, you need to collect coins around the entire map to unlock the final method of getting back to the moon. Of the few dozen coins to collect, there is ONE that is infuriatingly frustrating to collect. Getting this one coin took longer than unlocking any other method for lunar return. To get the coin, you need to launch yourself from a cannon onto a certain platform. This cannon needs to be aimed PERFECTLY. By perfectly I mean PER-FREAKIN'-FECTLY. There is maybe a 2 pixel window that makes up the sweet spot. Whether you're using a joypad or keyboard, the aim is WAY too sensitive. On top of that, everytime you miss and get back in the cannon, it resets. Even when you do get it right, you then have to traverse what is probably one of the hardest platforming obstacle courses in the history of the genre. And if you mess up and fall? Back in the cannon! So you spend the majority of your time firing the cannon, missing, firing again, missing, firing again, missing... over and over and over and over. This is not fun, this is not challenging, this is bad design and frustrating more than anything else. However, I can't decry the entire game because of this one puzzle. In fact, if and when you do finally pull it off, it's quite the sense of accomplishment! That's something many AAA titles can't claim. At the end of the day, it's a visually appealing, unique and tough puzzler that makes you think and challenges you. You've been warned.. This game I bought in a bundle with Wake. It was only $1.29, but it was still way too much money. Graphics were blurry and there was too much bloom effect on the lighting that gave me a headache about 3 minutes in. I recommend that you do not buy this game.. What a boring game. No plot, no purpose, no puzzles, nothing interesting at all.It's like Exile but without the puzzles or inventory.It's like Limbo but without the atmosphere, sound effects or puzzles.It's like a 2D version of Kairo but without the puzzles.You wander round and round and round this huge map with no clue as to where you're going or what you're supposed to be doing, occasionally picking up collectables. But you're not told what they're for or how many you have to collect, or even if you have to. Some give you new abilities, but you're not told what they are, so every time you pick something up, you have to stand and press every key on your keyboard to see if anything different happens.And it's S...L....O....W.... your character walks like he's wading through treacle, even after you pick up the "run" powerup (which I wasn't aware I'd even done until I read on a forum about it) and you can just hold an arrow key down for minutes at a time as your character crosses the barren map.Also, the developer couldn't be bothered to put in an options screen. You can't change the resolution, or adjust the controls, or alter the volume without manually editing the config file. Many people only found out by accident that pressing 'F' makes the game go fullscreen.I left the character underwater for ten minutes hoping he would drown, but not even that relieved the tedium as absolutely nothing happened.The game has achievements? That's a joke, right? Surely the only one it needs is "Put up with this drivel for ten minutes."Please don't tell me that I didn't "get" the game, or that I obviously only like FPSs. If you'd check my profile you'd see that I'm a great fan of both indie puzzle\/platform games and 'arty' games - I have Kairo, Braid, The Path, Dear Esther, The Graveyard, They Breathe, LIMBO, Thomas Was Alone, Botanicula and Gone Home. Many of them have been commented on as being 'Arty' or 'Not really games', but they're all far better than this tripe.Got the trading cards, then sold them and uninstalled.Avoid.. I bought this game as part of a bundle along with Wake, for $5. Yeah, this is one of those games (along with Wake) that you kinda are willing to spend money on just because you can. "Ah, I got like 5 bucks left... Can't really buy anything. I guess I'll just take this..."At first I was intrigued and relaxed. But upon only finding half of the ways to get to the moon, the game because so boring, I had to quit in order to save some sanity. So, I got a better computer and played this on it as one of the first games to test its intensity of RAM (since it lagged like crazy on my laptop). So yes, I gave it a second go. Appearently, it was not my laptop...The game was just so SLOW paced that you can't get anywhere in a decent time. The level design along with the slow paced gameplay makes finding all the endings take probably more than several days. That's just not how to design a game. I explored every area and got two powerups, then there was nothing to do, so I stopped. For good. I will never come back to this game because I'm one of those people who want to experience everything for themselves. If you tell me what powerup you get in a game, that will suddenly render the game unplayable for me, because I want everything to be exciting, new, and not spoiled.I don't like writing down rates for games that are pretty good, but really, this belongs on a flash website. It's one of those flash games that you really shouldn't spend money on. Not because it's short or anything, but just the amount of enjoyment you'll get out of it. Again, it's soooo boooring. I understand it's supposed to be atmospheric, and it was. But after about halfway through the game, you just simply cannot find any ways back to the moon, no more upgrades, and literally nothing to do.Call me biased because I didn't technically complete the game, but a human being cannot go through so much loss of sanity by playing a game like this. Again, it's "okay" but the pace is way too slow, goal way too indirect, and progression even worse so.I don't know what else to say for this other than to save your money. I don't know about anyone else, but I'm one of those people that would rather spend on a game I end up disliking due to genre or whatever rather than a game I just end up not enjoying because of its experience. Buy it if you want, but I don't want anyone else losing any sanity or time either.My suggestions to developer (even though I know the game won't get updated ever):- Smaller level design or less filler areas just to slow you down- More quick movement speed and not so much "moon" gravity- Add a decent title screen with some possible, oh I don't know, options, then tell the player what to do in some way fitting to the game's atmosphere (basically, not a tutorial, but still telling them what to do). Defying physics at new heights. Inspiring.
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